These skill levels can increase upon regular usage (e.g. ![]() explosives, medical, marksmanship, mechanical etc.). All characters have attributes (strength, wisdom, dexterity, agility, etc.) and skills (e.g. Where the Jagged Alliance series differs from several other turn-based squad games like X-Com is it's implementation of traditional RPG elements. While a team can only consist of six squad members, you can control up to three seperate teams, resulting in a total of eighteen mercenaries under your control at any given time. This is because the enemy can overtake previously liberated regions if they are poorly guarded, and the amount of regions under your control determines the amount of funds and resources available to you, which is needed for paying the contracts for your mercenaries and purchasing new weapons, ammunition and equipment. Overtaking regions and training citizens is essential to success. The majority of enemy encounters are randomized. While the game contains one specific objective (to kill Deidranna), it is somewhat non-linear as you are free to lead your team to whatever adjacent regions you wish to, overtaking the country in whatever order you feel is preferable. The game contains an overview map of the entire country, separated into a grid. ![]() Upon a player finishing his or her turn, the enemy characters then make their decisions as determined by the A.I., but follow similar logic. For instance, quick shots from a shotgun takes fewer action points than aiming a rifle at a long distance, and walking takes fewer action points than traveling while in a prone position or trying to walk stealthily. The number of action points spent on every action varies depending on how that action takes place. At this point, each character has a limited supply of action points (the amount is based upon aspects such as an individual's skill and health) that can be spent in any desired form to tactically succeed against your A.I. While the game moves in real-time outside of combat, control of your characters becomes turn-based upon enemy contact. The game shares many similarities to other isometric turn-based strategy games like X-Com. For the most part, these characters are mercenaries with varying skills and attributes hired out on a contractual basis, although later in the game citizens and former enemies may be available to join your team. Like the original game, Jagged Alliance 2 focuses on controlling a squad of characters. ![]() The story of the game begins with Enrico Chivaldori, a former political leader of the fictitious tropical nation of Arulco, hiring you to form a team to overtake the country and remove the totalitarian leader Deidranna from power by any means necessary. Jagged Alliance 2 is the 1999 sequel to Sir-Tech Canada's original cult hit, Jagged Alliance.
0 Comments
Leave a Reply. |